def update(self): global spieler self.move[0] = -(self.rect.centerx - spieler.rect.centerx) self.move[1] = -(self.rect.centery - spieler.rect.centery) if self.move[0] > 0: self.move[0] = 1 if self.move[0] < 0: self.move[0] = -1 if self.move[1] > 0: self.move[1] = 1 if self.move[1] < 0: self.move[1] = -1 self.rect.move_ip(self.move)