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# Guide

## Quickstart

Install the package `vue-draggable-grid` via your favourite package manager.
Include the library in your project:

```javascript
import draggableGrid from "vue-draggable-grid";

Vue.use(draggableGrid);

// Now create your app as usual
```

An example usage could look like this:

```vue
<template>
  <drag-grid v-model="items" :cols="4" :rows="4">
    <template #item="item">
      {{ item.data.text }}
    </template>
  </drag-grid>
</template>

<script>
export default {
  name: "YourComponent",
  data() {
    return {
      items: [
        {
          x: 1,
          y: 3,
          w: 2,
          h: 2,
          key: "item1",
          data: { text: "Hello world 1" },
        },
        {
          x: 2,
          y: 2,
          w: 2,
          h: 1,
          key: "item2",
          data: { text: "Hello world 2" },
        },
        {
          x: 3,
          y: 1,
          w: 1,
          h: 1,
          key: "item3",
          data: { text: "Hello world 3" },
        },
      ],
    };
  },
};
</script>
```

## Blocking fields

A field (or cell) can be blocked via the `disabledFields` prop. The prop receives an array of objects, containing the
coordinates of the blocked fields.

```javascript
disabledFields: [
  { x: 1, y: 1 },
  { x: 2, y: 3 },
];
```

## Prevent items from being dragged

To disable dragging of a specific item, simply set the attribute `disabled` of the item to `true`.

```javascript{4,5}
someDisabledItems: [
    { key: "key1", x: 1, y: 3, w: 1, h: 1, data: {} },
    { key: "key2", x: 2, y: 2, w: 1, h: 1, data: {} },
    { key: "key3", x: 3, y: 1, w: 1, h: 1, data: {}, disabled: true },
    { key: "key4", x: 1, y: 2, w: 1, h: 1, data: {}, disabled: true },
]
```

The highlighted items are not draggable.

## Disabling the grid

If the boolean property `disabled` is set for the whole grid, the grid itself is disabled,
and items can't be moved.

::: tip NOTICE
A disabled grid only prevents changing the data inside the grid. If the data changes from outside
of the grid, the grid _will_ rerender.
:::

## Programmatic validation of movements

It is also possible to supply a function to dynamically or programmatically hinder fields from being moved to,
and items from being moved. This can be done by supplying a function which takes the `x` and `y` coordinates of
the field as well as the key of the item. If `false` is returned, the movement is prohibited. The highlight which
appears when dragging an element is also disabled for this field.

Examples for such methods are the following:

```javascript
function blockField(x, y, key) {
  // We won't move items with ID 'obj8' and nothing into (3, 3) and (4, 3)
  if (x === 3 && y === 3) return false;
  if (x === 4 && y === 3) return false;
  return key !== "obj8";
}

function blockAllMoving() {
  return false;
}
```

## Changing the highlight

The highlight is the grey-bordered rectangle which appears when dragging over a field.

### Custom highlight

To customize the highlight, use the `highlight` slot inside the grid component.

```html
<drag-grid v-model="items" :cols="3" :rows="2">
  <template #highlight>
    <div ref="highlight" class="custom-highlight">
      This is a custom highlight with a custom style!
    </div>
  </template>
</drag-grid>
```

### Disabled highlight

To disable the highlight, use the `no-highlight` prop.

## Displaying the loading of items

If the grid is supplied with the `loading` prop, it will be in a loading status. In this status it is
disabled, like if `disabled` where true, but the grid is filled with elements inside the `loader` slot.
This provides the ability to do something like more realistic skeleton loaders.

## Changing items on move

It is possible to make changes to an item once it moved successfully. One can supply a function in the
`validate-element` prop which gets called on a moved item and can make (in place) changes to it. Such a
function could look like this:

```javascript
function randomKey(element) {
  if (element.key.length !== 1) return;
  element.key += Math.random().toString(36).replace("0.", "");
}
```

This method changes the key of a moved item to a random string if the key has a length of 1.
This is used inside example 2 (the tic-tac-toe game).

## Functional item properties

Properties of items don't have to be Numbers, Strings and Objects, they can also be functions
returning those types. They will automatically be called with a grid object containing the `gridId`
as well as the `context`.

A singular item could look like this:

```javascript
[
  {
    x: (grid) => {
      return grid.gridId === "lesson-plan" ? this.lesson1X : 0;
    },
    y: (grid) => {
      return grid.gridId === "lesson-plan" ? this.lesson1Y : 0;
    },
    w: 1,
    h: this.lesson1Length,
    key: "lesson1",
    data: {
      text: this.lessonData.lesson1,
    },
  },
];
```

Items can also have custom extra properties. They will however be reset after moving.
An example where these are used is Example 5.

## Listening to grid changes

There are two ways to process changes made by dragging and dropping items: the `input` event
and the `itemChanged` event.

The `input` event works together with the value prop so one can use `v-model` to supply the grid
and have changes made automatically. The event returns the grid how it would look if the item
moved to the specific location.

::: warning
Notice that this event is only possible if your item properties are basic types, functional items are not
supported and the properties will be reset to `undefined`.
:::

The `itemChanged` event returns the moved item with following attributes:

```javascript
let eventData = {
  context: String, // Context of the origin grid (same as the target's)
  data: Object, // Data Object of the item
  gridId: String, // ID of the target grid
  h: Number, // Height of the item
  key: String, // Key of the item
  mouseX: Number, // Mouse position on the element relative to
  mouseY: Number, //    the center of the top left rectangle
  originGridId: String, // ID of the origin grid
  w: Number, // Width of the item
  x: Number, // New x position (col) of the item
  y: Number, // New y position (row) of the item
};
```

This event doesn't change the grid, this change has to be made separately. This is
useful if e.g. a direct API request is needed.

## Multiple grids

To connect multiple grids they need to have the same context. If you supply the same string to the
`context` prop of two grids, the items can be moved interchangeably.

::: warning
Items are not deleted from the source grid if moved to a different one. You have to build a mechanism for this yourself.
Examples for such a mechanism can be found in Examples 4 and 5.
:::

To handle movements from one grid to another, the attributes `gridId` and `originGridId` of the event will help.