sdasfa
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Authored by
Cedrik Kunz
snippetfile1.txt 2.23 KiB
import pygame, random
groesse = breite, hoehe = 700, 700
screen = pygame.display.set_mode(groesse)
uhr = pygame.time.Clock()
global_pos = 0
global_move = 0
class Spieler(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("lel.png")
self.rect = self.image.get_rect()
self.rect.topleft = (0, 0)
self.move = [0, 0]
def update(self):
self.rect.move_ip(self.move)
if not pygame.sprite.groupcollide(spielerGruppe, blockGruppe, 0, 0):
self.rect.move_ip([0, 10])
if self.rect.topleft[1] > hoehe:
print("Game over")
exit(0)
class Block(pygame.sprite.Sprite):
def __init__(self, pos):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("Block.png")
self.rect = self.image.get_rect()
self.rect.topleft = pos
self.pos = pos
def update(self):
global global_pos
self.rect.centerx = global_pos - self.pos[0]
spieler = Spieler()
spielerGruppe = pygame.sprite.RenderClear()
spielerGruppe.add(spieler)
blockGruppe = pygame.sprite.RenderClear()
blockGruppe.add(Block((0, 500)))
blockGruppe.add(Block((-128, 500)))
blockGruppe.add(Block((-256, 500)))
blockGruppe.add(Block((-256 - 128, 500 - 128)))
while True:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
exit(0)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if pygame.sprite.groupcollide(spielerGruppe, blockGruppe, 0, 0):
spieler.rect.move_ip((0, -200))
elif event.key == pygame.K_a:
global_move -= 10
elif event.key == pygame.K_d:
global_move += 10
elif event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
global_move = 0
elif event.key == pygame.K_a or event.key == pygame.K_d:
global_move = 0
screen.fill((255, 255, 195))
global_pos -= global_move
spielerGruppe.update()
blockGruppe.update()
spielerGruppe.draw(screen)
blockGruppe.draw(screen)
pygame.display.flip()
uhr.tick(30)
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