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    Authored by Cedrik Kunz
    snippetfile1.txt 2.23 KiB
    import pygame, random
    groesse = breite, hoehe = 700, 700
    screen = pygame.display.set_mode(groesse)
    uhr = pygame.time.Clock()
    
    global_pos = 0
    global_move = 0
    
    class Spieler(pygame.sprite.Sprite):
        def __init__(self):
            pygame.sprite.Sprite.__init__(self)
            self.image = pygame.image.load("lel.png")
            self.rect = self.image.get_rect()
            self.rect.topleft = (0, 0)
            self.move = [0, 0]
        def update(self):
            self.rect.move_ip(self.move)
            if not pygame.sprite.groupcollide(spielerGruppe, blockGruppe, 0, 0):
                self.rect.move_ip([0, 10])
            if self.rect.topleft[1] > hoehe:
                print("Game over")
                exit(0)
            
    
    
    class Block(pygame.sprite.Sprite):
        def __init__(self, pos):
            pygame.sprite.Sprite.__init__(self)
            self.image = pygame.image.load("Block.png")
            self.rect = self.image.get_rect()
            self.rect.topleft = pos
            self.pos = pos
        def update(self):
            global global_pos
            self.rect.centerx = global_pos - self.pos[0]
    
    
    spieler = Spieler()
    spielerGruppe = pygame.sprite.RenderClear()
    spielerGruppe.add(spieler)
    
    blockGruppe = pygame.sprite.RenderClear()
    blockGruppe.add(Block((0, 500)))
    blockGruppe.add(Block((-128, 500)))
    blockGruppe.add(Block((-256, 500)))
    blockGruppe.add(Block((-256 - 128, 500 - 128)))
    
    
    
    while True:
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit(0)
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    if pygame.sprite.groupcollide(spielerGruppe, blockGruppe, 0, 0):
                        spieler.rect.move_ip((0, -200))
                elif event.key == pygame.K_a:
                    global_move -= 10
                elif event.key == pygame.K_d:
                    global_move += 10
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_SPACE:
                    global_move = 0
                elif event.key == pygame.K_a or event.key == pygame.K_d:
                    global_move = 0
        screen.fill((255, 255, 195))
        global_pos -= global_move
        spielerGruppe.update()
        blockGruppe.update()
        spielerGruppe.draw(screen)
        blockGruppe.draw(screen)
        pygame.display.flip()
        uhr.tick(30)
    
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