Fixed camera zoom, added grid to viewport, created Framebuffer class
Showing
- CMakeLists.txt 4 additions, 0 deletionsCMakeLists.txt
- imgui.ini 15 additions, 7 deletionsimgui.ini
- include/App.h 23 additions, 57 deletionsinclude/App.h
- include/classes/Point.h 15 additions, 0 deletionsinclude/classes/Point.h
- include/cube.h 4 additions, 1 deletioninclude/cube.h
- include/utility/Camera.h 1 addition, 1 deletioninclude/utility/Camera.h
- include/utility/Framebuffer.h 24 additions, 0 deletionsinclude/utility/Framebuffer.h
- include/utility/IndexBuffer.h 1 addition, 0 deletionsinclude/utility/IndexBuffer.h
- include/utility/Shader.h 1 addition, 1 deletioninclude/utility/Shader.h
- include/utility/Texture.h 1 addition, 1 deletioninclude/utility/Texture.h
- include/utility/VertexArray.h 3 additions, 2 deletionsinclude/utility/VertexArray.h
- include/utility/VertexBuffer.h 2 additions, 1 deletioninclude/utility/VertexBuffer.h
- include/utility/Viewport.h 60 additions, 0 deletionsinclude/utility/Viewport.h
- resources/logo.png 0 additions, 0 deletionsresources/logo.png
- resources/shaders/fragment.glsl 1 addition, 1 deletionresources/shaders/fragment.glsl
- resources/shaders/fragmenty.glsl 0 additions, 10 deletionsresources/shaders/fragmenty.glsl
- resources/shaders/gridFragment.glsl 52 additions, 0 deletionsresources/shaders/gridFragment.glsl
- resources/shaders/gridVertex.glsl 33 additions, 0 deletionsresources/shaders/gridVertex.glsl
- resources/shaders/vertex.glsl 1 addition, 1 deletionresources/shaders/vertex.glsl
- resources/shaders/vertexmod.glsl 0 additions, 7 deletionsresources/shaders/vertexmod.glsl
Loading
Please register or sign in to comment