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Commit 8956f02d authored by Robert Seimetz's avatar Robert Seimetz
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Remove old main template

parent bd2cddbe
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import pygame, math, pytmx, random
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
pygame.font.init()
pygame.mixer.init()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("") #Laden vom Bild des Spielers
self.rect = self.image.get_rect()
self.image = pygame.transform.scale(self.image, (50, int(self.rect.height/(self.rect.width/50))))
self.move = [0, 0]
self.rect = self.image.get_rect()
def update(self):
self.rect.move_ip(self.move) #Bewegen des Spielers
if self.rect.left < 0: #Begrenzung auf den Bildschirm
self.rect.left = 0
if self.rect.top < 0:
self.rect.top = 0
if self.rect.right > width:
self.rect.right = width
if self.rect.bottom > height:
self.rect.bottom = height
player = Player()
def update():
screen.fill(()) #Hintergrundfarbe nach Rot, Grün, Blau
screen.blit(player.image, player.rect)
pygame.display.flip()
while True:
events = pygame.event.get() #Liste mit allen Eingaben
for event in events:
if event.type == pygame.QUIT: #Schließen des Fensters
exit(0)
update() #Updaten des Bildschirms
player.update()#Updaten des Spielers
clock.tick(60)
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