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Commit 297e3d21 authored by Kirill Schmidt's avatar Kirill Schmidt
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Update README.md

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# isometric # isometric
A game with an isometric (2.5D) view. A game with an isometric (2.5D) view.
\ No newline at end of file We have to convert cartesian coordinates to isometric:
isoX = cartX - cartY
isoY = (cartX + cartY) / 2
With the gameworld established, we can focus on game mechanics.
\ No newline at end of file
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