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for i = 1, #leds do
if leds[i] % 4 ~= 0 then
error("[ledtree] led count per layer must be divisible by 4. Error location: 'leds' table, item "..i..": "..leds[i])
end
end
local function breite(n)
return n / 4
end
local function is_led(center, breite, pos)
if math.abs(center.x - pos.x) >= (breite - 1) / 2 and math.abs(center.z - pos.z) >= (breite - 1) / 2 then
return false
end
if math.abs(center.x - pos.x) == (breite - 1) / 2 then
return math.abs(center.z - pos.z) % 2 == 0
end
if math.abs(center.z - pos.z) == (breite - 1) / 2 then
return math.abs(center.x - pos.x) % 2 == 0
end
end
local function place_layer(center, breite)
breite = breite * 2 + 1
local needles = {}
local leds = {}
for y = math.ceil(-height_increment / 2), math.floor(height_increment / 2) do
for x = -max_offset, max_offset do
for z = -max_offset, max_offset do
local pos = vector.new({x = center.x + x, y = center.y + y, z = center.z + z})
table.insert(needles, pos)
core.bulk_set_node(needles, {name = "ledtree:pine_needles"})
return leds
end
local function place_leds(led_index, leds)
for i = 1, #leds do
core.set_node(leds[i], {name = "ledtree:led"..led_index.."_red"})
led_index = led_index + 1
end
return led_index
end
for index = 1, #leds do
local l = leds[index]
local layer_center = vector.new(pos.x, pos.y + index * height_increment - height_increment / 2, pos.z)
local leds = place_layer(layer_center, breite(l))
led_index = place_leds(led_index, leds)
end
core.register_node("ledtree:ledtree", {
description = "Place LED tree",
on_construct = function(pos)
place_tree(pos)
end,
})
core.register_node("ledtree:pine_needles", {
description = "Pine Needles",
paramtype = "light",
tiles = {"pine_needles.png"},
})