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Commit 0df1b022 authored by Jakob Kirsch's avatar Jakob Kirsch
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parents 0da6d34b 021e0858
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...@@ -43,6 +43,13 @@ class Game(arcade.Window): ...@@ -43,6 +43,13 @@ class Game(arcade.Window):
arcade.set_background_color(arcade.color.BLACK) arcade.set_background_color(arcade.color.BLACK)
# Add asteroid
def asteroid(x,y):
self.asteroid_sprite = arcade.Sprite("images/big_asteroid.png", SPRITE_SCALING)
self.all_sprites_list.append(self.player_sprite)
self.asteroid_sprite
self.asteroid_sprite.set_position(x,y)
def setup(self): def setup(self):
self.low_x = 0 self.low_x = 0
self.low_y = 0 self.low_y = 0
...@@ -57,8 +64,8 @@ class Game(arcade.Window): ...@@ -57,8 +64,8 @@ class Game(arcade.Window):
self.player_sprite.set_texture(0) self.player_sprite.set_texture(0)
self.player_sprite.left = SCREEN_WIDTH / 2 + self.player_sprite.width self.player_sprite.left = SCREEN_WIDTH / 2 + self.player_sprite.width
self.player_sprite.bottom = SCREEN_HEIGHT / 2 + self.player_sprite.height self.player_sprite.bottom = SCREEN_HEIGHT / 2 + self.player_sprite.height
self.all_sprites_list.append(self.player_sprite) self.all_sprites_list.append(self.player_sprite)
def update(self, delta_time): def update(self, delta_time):
if not self.slide: if not self.slide:
self.player_sprite.change_y = self.running * SPEED * math.cos(math.radians(self.player_sprite.angle)) self.player_sprite.change_y = self.running * SPEED * math.cos(math.radians(self.player_sprite.angle))
......
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