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Commit a4c098fb authored by jakiki6's avatar jakiki6
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Edited var names ox -> offsetx

parent 0716c908
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......@@ -42,11 +42,11 @@ class Snake(pygame.sprite.Sprite):
#self.list.append([x, y])
self.move = direction
self.powerp = 0
ox, oy = direction
offsetx, offsety = direction
for n in range(0, startlen):
self.list.append([x - ox, y - oy])
self.list.append([x - offsetx, y - offsety])
def draw(self):
for pos in self.list:
for posnake in self.list:
screen.blit(self.image, (pos[0] * base, pos[1] * base))
def keydown(self, key):
if not key in self.keys.keys(): return
......@@ -62,8 +62,8 @@ class Snake(pygame.sprite.Sprite):
if snake.list[0] in self.list:
snake.name = "Nobody"
screen.fill((255, 100, 0))
rs = font.render(snake.name + " won!", True, (0, 0, 0))
screen.blit(rs, (h / 2 - rs.get_height() / 2, w / 2 - rs.get_width() / 2))
rendered_text = font.render(snake.name + " won!", True, (0, 0, 0))
screen.blit(rendered_text, (h / 2 - rendered_text.get_height() / 2, w / 2 - rendered_text.get_width() / 2))
pygame.display.flip()
time.sleep(3)
for sp in snakeGroup.sprites():
......@@ -92,8 +92,8 @@ class Snake(pygame.sprite.Sprite):
self.loose()
if pos in self.list[1:]:
self.loose()
for s in snakeGroup.sprites():
if pos in s.list and s.name != self.name:
for snake in snakeGroup.sprites():
if posnake in s.list and s.name != self.name:
self.loose()
for pu in powerupGroup.sprites():
if pos == pu.pos:
......@@ -113,9 +113,9 @@ while True:
screen.fill((255, 255, 255))
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
for s in snakeGroup.sprites():
for snake in snakeGroup.sprites():
s.keydown(event.key)
if event.key == pygame.K_PRINT:
if event.key == pygame.K_F12:
pygame.image.save(screen, str(datetime.datetime.now()) + ".png")
screen.fill((0, 0, 0))
pygame.display.flip()
......
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