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Jakob Kirsch
PySnake
Commits
a4c098fb
Commit
a4c098fb
authored
5 years ago
by
jakiki6
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Edited var names ox -> offsetx
parent
0716c908
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1
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1 changed file
game.py
+9
-9
9 additions, 9 deletions
game.py
with
9 additions
and
9 deletions
game.py
+
9
−
9
View file @
a4c098fb
...
...
@@ -42,11 +42,11 @@ class Snake(pygame.sprite.Sprite):
#self.list.append([x, y])
self
.
move
=
direction
self
.
powerp
=
0
o
x
,
o
y
=
direction
o
ffsetx
,
offset
y
=
direction
for
n
in
range
(
0
,
startlen
):
self
.
list
.
append
([
x
-
ox
,
y
-
oy
])
self
.
list
.
append
([
x
-
o
ffset
x
,
y
-
o
ffset
y
])
def
draw
(
self
):
for
pos
in
self
.
list
:
for
pos
nake
in
self
.
list
:
screen
.
blit
(
self
.
image
,
(
pos
[
0
]
*
base
,
pos
[
1
]
*
base
))
def
keydown
(
self
,
key
):
if
not
key
in
self
.
keys
.
keys
():
return
...
...
@@ -62,8 +62,8 @@ class Snake(pygame.sprite.Sprite):
if
snake
.
list
[
0
]
in
self
.
list
:
snake
.
name
=
"
Nobody
"
screen
.
fill
((
255
,
100
,
0
))
r
s
=
font
.
render
(
snake
.
name
+
"
won!
"
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
r
s
,
(
h
/
2
-
rs
.
get_height
()
/
2
,
w
/
2
-
r
s
.
get_width
()
/
2
))
r
endered_text
=
font
.
render
(
snake
.
name
+
"
won!
"
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
r
endered_text
,
(
h
/
2
-
rendered_text
.
get_height
()
/
2
,
w
/
2
-
r
endered_text
.
get_width
()
/
2
))
pygame
.
display
.
flip
()
time
.
sleep
(
3
)
for
sp
in
snakeGroup
.
sprites
():
...
...
@@ -92,8 +92,8 @@ class Snake(pygame.sprite.Sprite):
self
.
loose
()
if
pos
in
self
.
list
[
1
:]:
self
.
loose
()
for
s
in
snakeGroup
.
sprites
():
if
pos
in
s
.
list
and
s
.
name
!=
self
.
name
:
for
s
nake
in
snakeGroup
.
sprites
():
if
pos
nake
in
s
.
list
and
s
.
name
!=
self
.
name
:
self
.
loose
()
for
pu
in
powerupGroup
.
sprites
():
if
pos
==
pu
.
pos
:
...
...
@@ -113,9 +113,9 @@ while True:
screen
.
fill
((
255
,
255
,
255
))
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
pygame
.
KEYDOWN
:
for
s
in
snakeGroup
.
sprites
():
for
s
nake
in
snakeGroup
.
sprites
():
s
.
keydown
(
event
.
key
)
if
event
.
key
==
pygame
.
K_
PRINT
:
if
event
.
key
==
pygame
.
K_
F12
:
pygame
.
image
.
save
(
screen
,
str
(
datetime
.
datetime
.
now
())
+
"
.png
"
)
screen
.
fill
((
0
,
0
,
0
))
pygame
.
display
.
flip
()
...
...
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