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magic_stats – Minetest mod
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magicfelix
magic_stats – Minetest mod
Commits
a086f402
Commit
a086f402
authored
1 year ago
by
magicfelix
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Allow custom category functionality
parent
776852d2
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1 changed file
src/game.lua
+32
-13
32 additions, 13 deletions
src/game.lua
with
32 additions
and
13 deletions
src/game.lua
+
32
−
13
View file @
a086f402
...
@@ -2,46 +2,65 @@ local storage = minetest.get_mod_storage()
...
@@ -2,46 +2,65 @@ local storage = minetest.get_mod_storage()
local
games
=
{}
local
games
=
{}
local
Category
=
{}
local
Game
=
{}
local
Game
=
{}
function
Game
.
get_stat
(
self
,
player
,
category
)
function
Category
.
get_stat
(
self
,
player
)
return
storage
:
get_int
(
"STATS."
..
self
.
mod
..
"."
..
player
..
"."
..
category
)
return
storage
:
get_int
(
"STATS."
..
self
.
game
.
mod
..
"."
..
player
..
"."
..
self
.
name
)
end
end
function
Game
.
set_stat
(
self
,
player
,
category
,
value
)
function
Category
.
set_stat
(
self
,
player
,
value
)
storage
:
set_int
(
"STATS."
..
self
.
mod
..
"."
..
player
..
"."
..
category
,
value
)
storage
:
set_int
(
"STATS."
..
self
.
game
.
mod
..
"."
..
player
..
"."
..
self
.
name
,
value
)
end
end
function
Game
.
increment_stat
(
self
,
player
,
category
,
difference
)
function
Category
.
increment_stat
(
self
,
player
,
difference
)
local
current
=
self
:
get_stat
(
player
,
category
)
minetest
.
log
(
dump
(
self
))
local
current
=
self
:
get_stat
(
player
)
if
current
==
nil
then
if
current
==
nil
then
current
=
0
current
=
0
end
end
self
:
set_stat
(
player
,
category
,
current
+
difference
)
self
:
set_stat
(
player
,
current
+
difference
)
end
function
Category
.
new
(
game
,
name
,
display_name
,
get
,
set
,
custom
)
local
category
=
{
game
=
game
,
name
=
name
,
display_name
=
display_name
,
get_stat
=
get
or
Category
.
get_stat
,
set_stat
=
set
or
Category
.
set_stat
,
}
if
custom
then
for
name
,
func
in
pairs
(
custom
)
do
category
[
name
]
=
func
end
else
category
.
increment_stat
=
Category
.
increment_stat
end
return
category
end
end
function
Game
.
get_stats
(
self
,
target
)
function
Game
.
get_stats
(
self
,
target
)
local
output
=
self
.
display_name
..
" statistics of "
..
target
local
output
=
self
.
display_name
..
" statistics of "
..
target
for
c_name
,
category
in
pairs
(
self
.
categories
)
do
for
c_name
,
category
in
pairs
(
self
.
categories
)
do
output
=
output
..
"
\n
"
..
category
.
display_name
..
": "
..
self
:
get_stat
(
target
,
c_name
)
output
=
output
..
"
\n
"
..
category
.
display_name
..
": "
..
category
:
get_stat
(
target
)
end
end
return
true
,
output
return
true
,
output
end
end
function
Game
.
register
(
mod
,
name
,
display_name
,
categories
)
function
Game
.
register
(
mod
,
name
,
display_name
)
local
game
=
{
local
game
=
{
mod
=
mod
,
mod
=
mod
,
name
=
name
,
name
=
name
,
display_name
=
display_name
,
display_name
=
display_name
,
categories
=
categories
,
get_stat
=
Game
.
get_stat
,
set_stat
=
Game
.
set_stat
,
increment_stat
=
Game
.
increment_stat
,
get_stats
=
Game
.
get_stats
,
get_stats
=
Game
.
get_stats
,
categories
=
{},
}
}
games
[
mod
]
=
game
games
[
mod
]
=
game
return
game
return
game
end
end
magic_stats
.
games
=
games
magic_stats
.
games
=
games
magic_stats
.
Category
=
Category
magic_stats
.
Game
=
Game
magic_stats
.
Game
=
Game
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