Added support for zero-copy QSV rendering on linux
- simply mapping QSV frames to VAAPI and use the existing render code
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- AVQt/filter/DecoderQSV.cpp 71 additions, 2 deletionsAVQt/filter/DecoderQSV.cpp
- AVQt/filter/DecoderQSV.h 2 additions, 2 deletionsAVQt/filter/DecoderQSV.h
- AVQt/filter/private/DecoderQSV_p.h 2 additions, 0 deletionsAVQt/filter/private/DecoderQSV_p.h
- AVQt/output/OpenGLRenderer.cpp 42 additions, 14 deletionsAVQt/output/OpenGLRenderer.cpp
- AVQt/output/private/OpenGLRenderer_p.h 4 additions, 0 deletionsAVQt/output/private/OpenGLRenderer_p.h
- Player/main.cpp 1 addition, 1 deletionPlayer/main.cpp
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