Reduced GPU memory usage at SDR pixel formats
- Cleaned up OpenGL code - Merged OpenGL and OpenGL ES shaders - Fixed rendering on OpenGL ES devices
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- AVQt/output/OpenGLRenderer.cpp 103 additions, 39 deletionsAVQt/output/OpenGLRenderer.cpp
- AVQt/output/private/OpenGLRenderer_p.h 1 addition, 1 deletionAVQt/output/private/OpenGLRenderer_p.h
- AVQt/texture.fsh 20 additions, 22 deletionsAVQt/texture.fsh
- AVQt/texture.vsh 1 addition, 4 deletionsAVQt/texture.vsh
- Player/main.cpp 2 additions, 2 deletionsPlayer/main.cpp
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