- May 10, 2021
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Silas Della Contrada authored
- optimization, cleanup and error reinforcement required - started rewriting OpenGLRenderer to use PTS for RenderClock interval instead of the inverse of framerate, because not every stream contains information about framerate
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- May 06, 2021
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Silas Della Contrada authored
- Rewrote *.pro for MinGW compilation on Linux for Windows - Compilation with MinGW successful
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- Mar 21, 2021
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Silas Della Contrada authored
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- Mar 15, 2021
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Silas Della Contrada authored
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- Mar 13, 2021
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Silas Della Contrada authored
- multithreaded encoding (sending frames to encoder and receiving and writing packets is now splitted) - speed is now sufficient, even at very throttled cpu, efficiency of pix format conversion requires improvements (10 % cpu usage is too much) - todo: multithreaded decoding (same splitting as encoding)
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- Mar 12, 2021
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Silas Della Contrada authored
- VAAPI decode working - VAAPI encode working (split frame sending and packet receiving into separate threads)
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