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Tuxilio
Luanti LED Tree
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Commits on Source (2)
wip: rework placement logic
· 605ad852
Tuxilio
authored
5 months ago
Verified
605ad852
rework placment logic
· 29022013
codecraft
authored
5 months ago
and
Tuxilio
committed
5 months ago
Verified
29022013
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1 changed file
tree.lua
+59
-54
59 additions, 54 deletions
tree.lua
with
59 additions
and
54 deletions
tree.lua
View file @
29022013
-- NUR DURCH 4 TEILBARE ZAHLEN > 20 VERWENDEN!!!
local
leds
=
{
local
leds
=
{
30
,
64
,
56
,
48
,
36
,
20
,
20
,
10
,
5
,
2
,
}
}
local
height_increment
=
3
for
i
=
1
,
#
leds
do
local
size
=
(
#
leds
+
1
)
*
2
if
leds
[
i
]
%
4
~=
0
then
error
(
"[ledtree] led count per layer must be divisible by 4. Error location: 'leds' table, item "
..
i
..
": "
..
leds
[
i
])
local
function
place_tree
(
pos
)
local
set
=
{}
local
iled
=
0
local
blocks_per_layer
=
{}
for
iy
=
0
,
size
-
1
do
blocks_per_layer
[
iy
]
=
0
for
ix
=
iy
,
size
-
1
-
iy
do
for
iz
=
iy
,
size
-
1
-
iy
do
for
h
=
0
,
height_increment
-
1
do
table.insert
(
set
,
{
x
=
pos
.
x
+
ix
,
y
=
pos
.
y
+
iy
*
height_increment
+
h
,
z
=
pos
.
z
+
iz
})
iled
=
iled
+
1
blocks_per_layer
[
iy
]
=
blocks_per_layer
[
iy
]
+
1
end
end
end
blocks_per_layer
[
iy
]
=
blocks_per_layer
[
iy
]
/
height_increment
blocks_per_layer
[
iy
]
=
math.sqrt
(
blocks_per_layer
[
iy
])
*
4
-
4
end
end
minetest
.
bulk_set_node
(
set
,
{
name
=
"ledtree:pine_needles"
})
if
leds
[
i
]
<
20
then
error
(
"[ledtree] led count per layer must be greater than or qual to 20. Error location: 'leds' table, item "
..
i
..
": "
..
leds
[
i
])
local
loop_run
=
0
end
local
id
=
0
end
for
iy
=
0
,
size
-
1
do
loop_run
=
loop_run
+
1
if
loop_run
<=
#
leds
then
local
led_count
=
leds
[
iy
+
1
]
local
led_per_side
=
math.ceil
(
led_count
/
4
)
local
layer_size
=
size
-
2
*
iy
local
led_index
=
1
for
ix
=
iy
,
iy
+
layer_size
-
1
do
for
iz
=
iy
,
iy
+
layer_size
-
1
do
if
led_index
<=
led_count
then
local
led_pos
=
{}
if
(
ix
==
iy
or
ix
==
iy
+
layer_size
-
1
or
iz
==
iy
or
iz
==
iy
+
layer_size
-
1
)
then
local
height_increment
=
3
if
not
((
ix
==
iy
and
iz
==
iy
)
or
(
ix
==
iy
and
iz
==
iy
+
layer_size
-
1
)
or
(
ix
==
iy
+
layer_size
-
1
and
iz
==
iy
)
or
(
ix
==
iy
+
layer_size
-
1
and
iz
==
iy
+
layer_size
-
1
))
then
led_pos
.
x
=
pos
.
x
+
ix
led_pos
.
z
=
pos
.
z
+
iz
led_pos
.
y
=
pos
.
y
+
iy
*
height_increment
+
math.floor
(
height_increment
/
2
)
local
function
breite
(
n
)
return
n
/
4
end
core
.
set_node
({
x
=
led_pos
.
x
,
y
=
led_pos
.
y
,
z
=
led_pos
.
z
},
{
name
=
"ledtree:led"
..
id
..
"_red"
})
local
function
is_led
(
center
,
breite
,
pos
)
id
=
id
+
1
if
math.abs
(
center
.
x
-
pos
.
x
)
>=
(
breite
-
1
)
/
2
and
math.abs
(
center
.
z
-
pos
.
z
)
>=
(
breite
-
1
)
/
2
then
return
false
end
if
math.abs
(
center
.
x
-
pos
.
x
)
==
(
breite
-
1
)
/
2
then
return
math.abs
(
center
.
z
-
pos
.
z
)
%
2
==
0
end
if
math.abs
(
center
.
z
-
pos
.
z
)
==
(
breite
-
1
)
/
2
then
return
math.abs
(
center
.
x
-
pos
.
x
)
%
2
==
0
end
end
led_index
=
led_index
+
1
local
function
place_layer
(
center
,
breite
)
end
breite
=
breite
*
2
+
1
end
local
needles
=
{}
end
local
leds
=
{}
local
max_offset
=
math.floor
(
breite
/
2
)
for
y
=
math.ceil
(
-
height_increment
/
2
),
math.floor
(
height_increment
/
2
)
do
for
x
=
-
max_offset
,
max_offset
do
for
z
=
-
max_offset
,
max_offset
do
local
pos
=
vector
.
new
({
x
=
center
.
x
+
x
,
y
=
center
.
y
+
y
,
z
=
center
.
z
+
z
})
table.insert
(
needles
,
pos
)
if
y
==
0
and
is_led
(
center
,
breite
,
pos
)
then
table.insert
(
leds
,
pos
)
end
end
end
end
end
end
end
end
core
.
bulk_set_node
(
needles
,
{
name
=
"ledtree:pine_needles"
})
return
leds
end
local
function
place_leds
(
led_index
,
leds
)
for
i
=
1
,
#
leds
do
core
.
set_node
(
leds
[
i
],
{
name
=
"ledtree:led"
..
led_index
..
"_red"
})
led_index
=
led_index
+
1
end
return
led_index
end
local
function
place_tree
(
pos
)
local
led_index
=
0
for
index
=
1
,
#
leds
do
local
l
=
leds
[
index
]
local
layer_center
=
vector
.
new
(
pos
.
x
,
pos
.
y
+
index
*
height_increment
-
height_increment
/
2
,
pos
.
z
)
local
leds
=
place_layer
(
layer_center
,
breite
(
l
))
led_index
=
place_leds
(
led_index
,
leds
)
end
end
end
core
.
register_node
(
"ledtree:ledtree"
,
{
core
.
register_node
(
"ledtree:ledtree"
,
{
...
...
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